Sep 01, 2007, 07:51 AM // 07:51
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#1
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Croatia
Guild: KoD
Profession: Mo/
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A/R Signet Assault
I was looking at new GW:EN skills. Asassin skills in deadly arts really got me so I decided to make build with that skills.
A/R Signet Assault
Attributes:
Dagger Mastery: 12 ( it can go higer,but I need your help whit this. it's good enough for this build I think)
Deadly Arts: 16 (12+1+3)
Wilderness Survival: 3
Weapon: Poisonous Daggers of Fortitude (+5 energy...this can be changed)
Build:
Jagged Strike-Golden Fang Strike-Vampiric Assault-Poison Tip Signet-Signet of Toxic Shock-Signet of Deadly Corruption-Optional-Optional
Optional Skills:
for 1st I use Way of the Empty Palm because I need enchantment on me if I want Golden Fang Strike's effect (deep wound)
for 2nd I use Res in PvP and Sadist's Signet for AB and PvE
What this build do?
well,1st you use Poison Tip Signet with Jagged Strike (your target suffer fromm bleeding and poison) then Golden Fang Strike (now it gets deep wound) followed by Vampiric Assault (nice 84+ armor ignoring life stealing damage....when you use it,you deal it's damage+damage from daggers)
and finish your target with Signet of Toxic Shock.
If happens your target is alive,use Signet of Deadly Corruption.
Armor: I use Survivor's Inisignias and Runes of Vitae+Rune of Sup Vigor
so I have nice 555hp and 30 energy.
What I miss in this build?
Running skills,or maybe just teleport.
If you can,help me improve this build.
I though I can replace Way of the Empty Palm for AoD so I can get teleport and enchantment. Then I can use Zealous Daggers so I don't have energy problem.What you think?
Last edited by Lord Nibiru; Sep 01, 2007 at 07:55 AM // 07:55..
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Sep 01, 2007, 12:49 PM // 12:49
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#2
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Sounds decent so far. Try cramming in more conditions?
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Sep 03, 2007, 06:23 AM // 06:23
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#3
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Ascalonian Squire
Join Date: May 2007
Guild: Reapers of the Doomed
Profession: A/
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if your running deadly arts that high theres absolutely no reason to not use impale for your deep wound. try switching golden fang strike for wild strike. Maybe try and figure a way to fit cripple in there as well for more dmg from signet of deadly corruption.
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Sep 03, 2007, 02:20 PM // 14:20
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#4
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Aida
if your running deadly arts that high theres absolutely no reason to not use impale for your deep wound. try switching golden fang strike for wild strike. Maybe try and figure a way to fit cripple in there as well for more dmg from signet of deadly corruption.
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[skill]Mantis Touch[/skill]
Will fill in the Off-Hand slot quite nicely if you want Cripple, won't it?
Poison Tip Signet
Jagged Strike
Mantis Touch
Dual-Attack of your choice.
Impale
Signets
If you want to get fancy... [skill]Temple Strike[/skill] would be a good Off-Hand to tally up a total of Poison, Bleeding, Dazed, Blinded and Deep Wound.
Could you fit [skill]Signet of Shadows[/skill] in there too?
Plus with a little help from an Elementalist friend you could easily catch them Burning. A little Necro help could see them Diseased and Weakened too.
Wait.... Energy Management could be an issue... couldn't it?
Last edited by SotiCoto; Sep 03, 2007 at 02:23 PM // 14:23..
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Sep 04, 2007, 08:45 PM // 20:45
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#5
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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E-management will be an issue, no doubt about that.
I don't really see that there's much you can do about it though.
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Sep 05, 2007, 05:12 PM // 17:12
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#6
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Krytan Explorer
Join Date: Nov 2006
Guild: The Shadow Tower
Profession: A/
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the version i came up with doesn't have that much energy issues, then again i have all RADIANT armor and have 37 energy. Usually the skills are recharging anyway so you could build up your energy by hitting them with Zealous daggers.
with 16 deadly arts, you're dealing 37 damage for each condition, the maximum being 130. 4 conditions will give you more than that, and 3 will only give you 111, which is just 19 less than max. In my build i use 3 conditions (bleeding, poison, deep wound) and by the time i get to the end of them corruption actually over kills them, lol. If not, brings them within less than 50 health where a poke or degen will finish them off if not healed.
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Sep 06, 2007, 05:43 AM // 05:43
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#7
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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just off the top of my head (i dont have gwen yet)
leaping, temple, twisting, poison tip sig, sig of shadows, sig of toxic shock, sig of deadly corruption, res sig.
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Sep 07, 2007, 02:20 AM // 02:20
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#8
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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great idea! i'd like to try it, with shroud of silence...energy is decent, specially with the signets
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